{"data":{"id":"29033","slug":"pixel-modern-city-street-pedestrian-light-a2d3693f","title":"Pedestrian Light (Pixel Modern City Street)","summary":"Pedestrian crossing signal with a blocky standing figure and a lit walking figure, plus a push button box at hand height.","description":"Pedestrian crossing signal with a blocky standing figure and a lit walking figure, plus a push button box at hand height. Dimensions 0.40 by 2.72 by 0.43 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The walking aspect is lit. Static geometry; the button does not press. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-city-street-pedestrian-light-a2d3693f","cdnUrl":"https://cdn.3dassets.dev/assets/29033/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-city-street-pedestrian-light-a2d3693f","thumbnailUrl":"https://cdn.3dassets.dev/assets/29033/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29033/v1/poster.webp","blurhash":"U26a@t?H0000^+t69GIp4UE1?u~V9GIU?Z_2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11936,"triangles":156,"vertices":468,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.20005493542132796,0,-0.20005493542132796],"max":[0.20005493542132796,2.7200000286102295,0.23000538436966006]},"sizeMeters":[0.4,2.72,0.43],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:58:13.774Z","updatedAt":"2026-09-08T03:58:13.868Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29033/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PedestrianLightPixelModernCityStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29033/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29033/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29033/v1/model.glb\" alt=\"Pedestrian Light (Pixel Modern City Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29033/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29033/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}