{"data":{"id":"29029","slug":"pixel-modern-city-street-city-bus-f39411bf","title":"City Bus (Pixel Modern City Street)","summary":"Single deck city bus, 10.5 m long, with a lit destination screen and two plug doors that slide back along the kerb side.","description":"Single deck city bus, 10.5 m long, with a lit destination screen and two plug doors that slide back along the kerb side. Dimensions 2.67 by 3.02 by 10.79 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bus-door-front at (1.28, 0.55, 3.50) m; bus-door-rear at (1.28, 0.55, -1.20) m; wheel-left-front at (-1.06, 0.50, 3.40) m; wheel-right-front at (1.06, 0.50, 3.40) m; wheel-left-rear at (-1.06, 0.50, -2.40) m; wheel-right-rear at (1.06, 0.50, -2.40) m; wheel-left-rear-tag at (-1.06, 0.50, -3.70) m; wheel-right-rear-tag at (1.06, 0.50, -3.70) m. Faces +Z with the doors on the +X side. The doors slide and the six wheels roll; the pantograph free roof is fixed. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-city-street-city-bus-f39411bf","cdnUrl":"https://cdn.3dassets.dev/assets/29029/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-city-street-city-bus-f39411bf","thumbnailUrl":"https://cdn.3dassets.dev/assets/29029/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29029/v1/poster.webp","blurhash":"UED]Yoxu9Fxu~q9FIU%2004.%Mxu01?H.8kC","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25328,"triangles":600,"vertices":1800,"meshes":22,"materials":6,"textures":1,"animations":["open","close","roll"],"boundingBox":{"min":[-1.3103150820446163,-5.960464477539063e-8,-5.449999809265137],"max":[1.3588216743544692,3.01999355820998,5.340000152587891]},"sizeMeters":[2.669,3.02,10.79],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:58:12.722Z","updatedAt":"2026-09-08T03:58:12.849Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29029/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CityBusPixelModernCityStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29029/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29029/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29029/v1/model.glb\" alt=\"City Bus (Pixel Modern City Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29029/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29029/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}