{"data":{"id":"29787","slug":"pixel-modern-apartments-wall-bay-balcony-slider-73fbc366","title":"Balcony Slider Bay (Pixel Modern Apartments)","summary":"Wall bay with a two panel sliding balcony door, one fixed pane and one leaf on a named slide node, for a pixel art apartment.","description":"Wall bay with a two panel sliding balcony door, one fixed pane and one leaf on a named slide node, for a pixel art apartment. Opening 1.74 by 2.2 m. The moving leaf runs on the +Z track and travels 0.82 m behind the fixed pane on the -Z track. Dimensions 2.00 x 2.80 x 0.17 m (X x Y x Z). Origin at the bay centre on the wall centreline at floor level, so the piece drops straight onto the 2 m room grid. Metres, +Y up, +Z front. Modular piece on the 2 m room grid; connector ports are listed in the metadata. Named pivot nodes: slider at [-0.850, 0.000, 0.035]. Rigid node-transform clips: open and close. No skinning. The frame and the fixed pane are static; only the sliding leaf moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-wall-bay-balcony-slider-73fbc366","cdnUrl":"https://cdn.3dassets.dev/assets/29787/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-wall-bay-balcony-slider-73fbc366","thumbnailUrl":"https://cdn.3dassets.dev/assets/29787/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29787/v1/poster.webp","blurhash":"UDCP@fM{00-p~q%M9FD%V?%LR*D*juxuofIU","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17184,"triangles":180,"vertices":540,"meshes":7,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.0000427088826402,-0.00005035479557733563,-0.08496353038117618],"max":[1.0000427088826402,2.799999952316284,0.08496353038117618]},"sizeMeters":[2,2.8,0.17],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:18.505Z","updatedAt":"2026-09-08T05:11:18.629Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29787/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BalconySliderBayPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29787/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29787/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29787/v1/model.glb\" alt=\"Balcony Slider Bay (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29787/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29787/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}