{"data":{"id":"29851","slug":"pixel-modern-apartments-toilet-4b771d5a","title":"Toilet (Pixel Modern Apartments)","summary":"Close coupled toilet in pixel art with a cistern, a flush plate and a seat and lid that lift on a named node.","description":"Close coupled toilet in pixel art with a cistern, a flush plate and a seat and lid that lift on a named node. Pan 0.36 by 0.64 m overall, 0.4 m to the pan rim and 0.92 m to the cistern top. The seat and lid share one hinge node at the back of the pan. Dimensions 0.40 x 0.95 x 0.65 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: seat at [0.000, 0.400, -0.100]. Rigid node-transform clips: open and close. No skinning. The pan, cistern and flush plate are static; only the seat and lid lift. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-toilet-4b771d5a","cdnUrl":"https://cdn.3dassets.dev/assets/29851/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-toilet-4b771d5a","thumbnailUrl":"https://cdn.3dassets.dev/assets/29851/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29851/v1/poster.webp","blurhash":"U9F~jis:00e-NH00M{~q00V@xvo#%2?aRjIV","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7908,"triangles":60,"vertices":180,"meshes":4,"materials":3,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.1999786406710881,0,-0.3200208371176064],"max":[0.1999786406710881,0.9500022909370692,0.32502083234923485]},"sizeMeters":[0.4,0.95,0.645],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:32.702Z","updatedAt":"2026-09-08T05:11:32.798Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29851/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ToiletPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29851/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29851/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29851/v1/model.glb\" alt=\"Toilet (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29851/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29851/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}