{"data":{"id":"29832","slug":"pixel-modern-apartments-record-player-and-stand-7c4b109e","title":"Record Player And Stand (Pixel Modern Apartments)","summary":"Record player in pixel art on its own oak stand, with a turning platter on a named node and records shelved below.","description":"Record player in pixel art on its own oak stand, with a turning platter on a named node and records shelved below. Stand 0.56 by 0.46 m at 0.54 m, deck 0.11 m over it, platter 0.3 m across turning about Y. Dimensions 0.56 x 0.70 x 0.46 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: platter at [0.000, 0.650, -0.020]. Rigid node-transform clips: spin. No skinning. The deck, arm and stand are static; only the platter turns. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-record-player-and-stand-7c4b109e","cdnUrl":"https://cdn.3dassets.dev/assets/29832/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-record-player-and-stand-7c4b109e","thumbnailUrl":"https://cdn.3dassets.dev/assets/29832/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29832/v1/poster.webp","blurhash":"U4DJCg~W00Vn5FawwGS8004pn--q~qo}RORM","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20356,"triangles":200,"vertices":600,"meshes":7,"materials":6,"textures":1,"animations":["spin"],"boundingBox":{"min":[-0.2800000011920929,0.000014963649024812842,-0.2299935920922019],"max":[0.2800000011920929,0.699995735045415,0.2299935920922019]},"sizeMeters":[0.56,0.7,0.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:27.232Z","updatedAt":"2026-09-08T05:11:27.339Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29832/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RecordPlayerAndStandPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29832/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29832/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29832/v1/model.glb\" alt=\"Record Player And Stand (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29832/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29832/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}