{"data":{"id":"29791","slug":"pixel-modern-apartments-interior-door-bay-7d29cf33","title":"Interior Door Bay (Pixel Modern Apartments)","summary":"Interior wall bay with a panelled door leaf on a named hinge, for a pixel art apartment room divider.","description":"Interior wall bay with a panelled door leaf on a named hinge, for a pixel art apartment room divider. Opening 0.9 by 2.05 m in an oak lining that stands proud of both wall faces. The leaf hangs on the west jamb and swings toward +Z. Dimensions 2.00 x 2.80 x 0.17 m (X x Y x Z). Origin at the bay centre on the wall centreline at floor level, so the piece drops straight onto the 2 m room grid. Metres, +Y up, +Z front. Modular piece on the 2 m room grid; connector ports are listed in the metadata. Named pivot nodes: door at [-0.420, 0.000, 0.030]. Rigid node-transform clips: open and close. No skinning. The bay, lining and handle are static; only the door leaf moves. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-interior-door-bay-7d29cf33","cdnUrl":"https://cdn.3dassets.dev/assets/29791/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-interior-door-bay-7d29cf33","thumbnailUrl":"https://cdn.3dassets.dev/assets/29791/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29791/v1/poster.webp","blurhash":"U7F$R:ax00Rl_4?bDi0000WV~Woet5%2R*D*","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17256,"triangles":168,"vertices":504,"meshes":5,"materials":3,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.0000427088826402,0,-0.08496047655401819],"max":[1.0000427088826402,2.799999952316284,0.08496047655401819]},"sizeMeters":[2,2.8,0.17],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:18.532Z","updatedAt":"2026-09-08T05:11:18.650Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29791/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function InteriorDoorBayPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29791/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29791/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29791/v1/model.glb\" alt=\"Interior Door Bay (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29791/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29791/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}