{"data":{"id":"29806","slug":"pixel-modern-apartments-fridge-freezer-fcf9db8b","title":"Fridge Freezer (Pixel Modern Apartments)","summary":"Tall fridge freezer in pixel art with a separate fridge door and freezer door, each on its own named hinge.","description":"Tall fridge freezer in pixel art with a separate fridge door and freezer door, each on its own named hinge. Cabinet 0.62 by 0.64 m and 1.82 m high on short feet. Both doors hang on the right stile and swing toward +Z. Dimensions 0.62 x 1.82 x 0.71 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: door-fridge at [0.290, 0.720, 0.340]; door-freezer at [0.290, 0.080, 0.340]. Rigid node-transform clips: open and close. No skinning. The cabinet and its feet are static; only the two doors move. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-fridge-freezer-fcf9db8b","cdnUrl":"https://cdn.3dassets.dev/assets/29806/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-fridge-freezer-fcf9db8b","thumbnailUrl":"https://cdn.3dassets.dev/assets/29806/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29806/v1/poster.webp","blurhash":"U9F={#-;009E~qWB9Fof00IU-;-;?bWBD%t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12228,"triangles":108,"vertices":324,"meshes":6,"materials":2,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.3099939055885447,-0.0000018309820575823643,-0.3199893281116836],"max":[0.3099939055885447,1.8200000524520874,0.39199998989701273]},"sizeMeters":[0.62,1.82,0.712],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:22.079Z","updatedAt":"2026-09-08T05:11:22.191Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29806/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FridgeFreezerPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29806/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29806/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29806/v1/model.glb\" alt=\"Fridge Freezer (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29806/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29806/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}