{"data":{"id":"29804","slug":"pixel-modern-apartments-base-cabinet-drawers-75caa727","title":"Base Cabinet Drawers (Pixel Modern Apartments)","summary":"One metre kitchen base cabinet in pixel art with three drawers on named slide nodes under an oak worktop.","description":"One metre kitchen base cabinet in pixel art with three drawers on named slide nodes under an oak worktop. Sized for a 1 m fitted run: 0.9 m to the worktop, 0.6 m deep, on a set back plinth. Each drawer is a proud front with a bar handle and a real tray behind it, so the open pose reads as a drawer rather than a floating panel. Dimensions 1.02 x 0.90 x 0.65 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: drawer-1 at [0.000, 0.130, 0.305]; drawer-2 at [0.000, 0.360, 0.305]; drawer-3 at [0.000, 0.590, 0.305]. Rigid node-transform clips: open and close. No skinning. The carcass, plinth and worktop are static; only the three drawers move. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data. Functional variant of base-cabinet.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-base-cabinet-drawers-75caa727","cdnUrl":"https://cdn.3dassets.dev/assets/29804/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-base-cabinet-drawers-75caa727","thumbnailUrl":"https://cdn.3dassets.dev/assets/29804/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29804/v1/poster.webp","blurhash":"UPFFy;%M4na#~Ut8IqWUH;adNHRkR.oIV?NH","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17976,"triangles":192,"vertices":576,"meshes":9,"materials":3,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.5099999904632568,0.00002655197505322532,-0.30001251632855047],"max":[0.5099999904632568,0.8999847356031858,0.3544951433176344]},"sizeMeters":[1.02,0.9,0.655],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:22.045Z","updatedAt":"2026-09-08T05:11:22.158Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29804/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BaseCabinetDrawersPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29804/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29804/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29804/v1/model.glb\" alt=\"Base Cabinet Drawers (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29804/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29804/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}