{"data":{"id":"30143","slug":"pirate-port-and-tall-ships-stone-corner-pier-192ddd1d","title":"Stone Corner Pier (Pirate Port and Tall Ships)","summary":"A 0.4 m coral stone corner pier, coursed on all faces with a moulded cap and plinth, that the wall bays butt into at a building corner.","description":"A 0.4 m coral stone corner pier, coursed on all faces with a moulded cap and plinth, that the wall bays butt into at a building corner. Dimensions 0.52 by 3.40 by 0.52 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Connectors: north (wall-300) at (0.00, 0.00, 0.20) facing (0, 0, 1); south (wall-300) at (0.00, 0.00, -0.20) facing (0, 0, -1); east (wall-300) at (0.20, 0.00, 0.00) facing (1, 0, 0); west (wall-300) at (-0.20, 0.00, 0.00) facing (-1, 0, 0); top (floor-300) at (0.00, 3.40, 0.00) facing (0, 1, 0). Modular: pivot on the pier centre at y=0, ports on all four faces at 0.2 m, so a 6.4 m square building takes four piers and eight wall bays. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-stone-corner-pier-192ddd1d","cdnUrl":"https://cdn.3dassets.dev/assets/30143/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-stone-corner-pier-192ddd1d","thumbnailUrl":"https://cdn.3dassets.dev/assets/30143/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30143/v1/poster.webp","blurhash":"U2ATfs~q0000-.axD*ofovRjV[xv?ZfPD*j[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":95576,"triangles":900,"vertices":2100,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-0.26002991543292897,0,-0.26002991543292897],"max":[0.26002991543292897,3.4000000953674316,0.26002991543292897]},"sizeMeters":[0.52,3.4,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:40.080Z","updatedAt":"2026-09-08T05:12:40.235Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30143/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneCornerPierPiratePortAndTallShips(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30143/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30143/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30143/v1/model.glb\" alt=\"Stone Corner Pier (Pirate Port and Tall Ships)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30143/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30143/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}