{"data":{"id":"30151","slug":"pirate-port-and-tall-ships-ship-mast-module-0e7d4cbb","title":"Ship Mast Module (Pirate Port and Tall Ships)","summary":"A 12 m mast module for the deck sections: a stepped and wedged lower mast, a top with crosstrees, a topmast and truck, two yards with their sails furled in the gaskets, shroud panels with ratlines and fore and aft stays.","description":"A 12 m mast module for the deck sections: a stepped and wedged lower mast, a top with crosstrees, a topmast and truck, two yards with their sails furled in the gaskets, shroud panels with ratlines and fore and aft stays. Dimensions 7.80 by 11.81 by 5.24 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Modular: the pivot is on the mast step at y=0, sized to the brig deck section's partner ring. Static: shrouds, ratlines, stays and the furled sails are linkages and never move. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-ship-mast-module-0e7d4cbb","cdnUrl":"https://cdn.3dassets.dev/assets/30151/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-ship-mast-module-0e7d4cbb","thumbnailUrl":"https://cdn.3dassets.dev/assets/30151/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30151/v1/poster.webp","blurhash":"U57m$%t700I.-Bs:J7NG01WB~VspE1NG%2%L","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":132736,"triangles":2640,"vertices":5695,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-3.9002883485888318,0.000017089939268050136,-2.6194697440536427],"max":[3.9002883485888318,11.809000015258789,2.6194697440536427]},"sizeMeters":[7.801,11.809,5.239],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:41.898Z","updatedAt":"2026-09-08T05:12:42.013Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30151/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShipMastModulePiratePortAndTallShips(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30151/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30151/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30151/v1/model.glb\" alt=\"Ship Mast Module (Pirate Port and Tall Ships)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30151/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30151/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}