{"data":{"id":"30158","slug":"pirate-port-and-tall-ships-deck-cannon-26a20dff","title":"Deck Cannon on Truck Carriage (Pirate Port and Tall Ships)","summary":"A 1.9 m iron six pounder on an oak truck carriage: reinforced barrel with cascabel and trunnions, cap squares, stepped cheeks, four bound trucks, an elevating quoin and the breeching rope through its ring bolts.","description":"A 1.9 m iron six pounder on an oak truck carriage: reinforced barrel with cascabel and trunnions, cap squares, stepped cheeks, four bound trucks, an elevating quoin and the breeching rope through its ring bolts. Dimensions 1.39 by 0.95 by 2.42 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Origin under the carriage bed at y=0, the muzzle toward +Z. Static: the breeching and train tackle are rope linkages, so the gun does not run out or recoil and the trucks do not roll. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-deck-cannon-26a20dff","cdnUrl":"https://cdn.3dassets.dev/assets/30158/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-deck-cannon-26a20dff","thumbnailUrl":"https://cdn.3dassets.dev/assets/30158/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30158/v1/poster.webp","blurhash":"U14xPcEn0yM^~VJUD%$f00ws$N%N00+u?bF{","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":73404,"triangles":1272,"vertices":2714,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.5757155418395996,0.0000666084627111152,-0.5037596225738525],"max":[0.8100000023841858,0.9549333748479883,1.9190000295639038]},"sizeMeters":[1.386,0.955,2.423],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T05:12:43.532Z","updatedAt":"2026-09-08T15:01:33.604Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30158/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DeckCannonOnTruckCarriagePiratePortAndTallShips(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30158/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30158/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30158/v1/model.glb\" alt=\"Deck Cannon on Truck Carriage (Pirate Port and Tall Ships)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30158/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30158/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}