{"data":{"id":"30147","slug":"pirate-port-and-tall-ships-brig-deck-section-74ec52d1","title":"Brig Deck Section (Pirate Port and Tall Ships)","summary":"A 5.2 by 6 m walkable section of the brig's upper deck: laid planking on oak beams, bulwarks with a capping rail and belaying pins, a mast partner and fife rail, an open grating hatch and two gun ports.","description":"A 5.2 by 6 m walkable section of the brig's upper deck: laid planking on oak beams, bulwarks with a capping rail and belaying pins, a mast partner and fife rail, an open grating hatch and two gun ports. Dimensions 5.33 by 1.44 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: hatch at (0.00, 0.53, -2.45) m. Connectors: fore (brig-deck-520) at (0.00, 0.29, 3.00) facing (0, 0, 1); aft (brig-deck-520) at (0.00, 0.29, -3.00) facing (0, 0, -1). Modular: the pivot is on the deck centre at y=0, ports 3 m fore and aft on the 6 m grid, so sections run together into a full deck. Static apart from the grating hatch; the rigging belayed to the pin rails is modelled solid. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-brig-deck-section-74ec52d1","cdnUrl":"https://cdn.3dassets.dev/assets/30147/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-brig-deck-section-74ec52d1","thumbnailUrl":"https://cdn.3dassets.dev/assets/30147/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30147/v1/poster.webp","blurhash":"U583Ii}Y0~5l$%f6Nak90g5l-T-A9]oe$jWE","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":68592,"triangles":916,"vertices":2124,"meshes":6,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.6649067659535506,0.000007353052503766833,-3],"max":[2.6649067659535506,1.4399927041679552,3]},"sizeMeters":[5.33,1.44,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:41.456Z","updatedAt":"2026-09-08T05:12:41.579Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30147/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BrigDeckSectionPiratePortAndTallShips(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30147/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30147/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30147/v1/model.glb\" alt=\"Brig Deck Section (Pirate Port and Tall Ships)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30147/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30147/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}