{"data":{"id":"19984","slug":"pickups-and-collectibles-player-height-marker-769385f5","title":"Player height marker (Pickups and Collectibles)","summary":"A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale.","description":"The post is banded every 0.25 m in alternating red and bone so a height can be read straight off it, and the gold plate at its top sits at exactly 1.75 m, the adult standing height this library uses. A chevron and a four-point star hover above the plate as one `marker` node. This is a review and scale aid rather than a collectible, and is the only asset in the pack that is not something a player picks up. Bounding size 0.57 by 2.07 by 0.48 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a scale post is driven into the ground and stands on its own foot. Clips: `bob` (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-player-height-marker-769385f5","cdnUrl":"https://cdn.3dassets.dev/assets/19984/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-player-height-marker-769385f5","thumbnailUrl":"https://cdn.3dassets.dev/assets/19984/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19984/v1/poster.webp","blurhash":"U27A[0-p000K=qnz9|S*9wWV=_s:01WX~osS","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25272,"triangles":420,"vertices":1260,"meshes":6,"materials":5,"textures":0,"animations":["bob"],"boundingBox":{"min":[-0.2850395214697714,0,-0.2400395214697714],"max":[0.28498990925224976,2.0699999786913397,0.2400395214697714]},"sizeMeters":[0.57,2.07,0.48],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:06:01.023Z","updatedAt":"2026-09-07T17:06:01.137Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19984/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PlayerHeightMarkerPickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19984/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19984/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19984/v1/model.glb\" alt=\"Player height marker (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19984/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19984/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}