{"data":{"id":"37539","slug":"pharmacy-and-high-street-chemist-tablet-counting-tray-a235a195","title":"Tablet Counting Tray (Pharmacy and High Street Chemist)","summary":"A tablet counting tray and spatula: a moulded tray with a raised channel and a pour lip, a sliding gate at the corner and a steel spatula lying beside it, with plain discs counted out in the channel.","description":"A tablet counting tray and spatula: a moulded tray with a raised channel and a pour lip, a sliding gate at the corner and a steel spatula lying beside it, with plain discs counted out in the channel. Overall 0.38 by 0.07 by 0.26 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The counted discs are plain unmarked shapes: they are not a tablet of anything, and nothing on this model names, scores or doses a medicine. Static geometry; the gate does not slide, since its travel is two centimetres inside the rim. No readable text, symbol or brand appears anywhere on this model. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pharmacy-and-high-street-chemist-tablet-counting-tray-a235a195","cdnUrl":"https://cdn.3dassets.dev/assets/37539/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pharmacy-and-high-street-chemist-tablet-counting-tray-a235a195","thumbnailUrl":"https://cdn.3dassets.dev/assets/37539/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37539/v1/poster.webp","blurhash":"UCEMLF~q00bF?b%MM{RP009F_3My00D%tRWq","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23552,"triangles":960,"vertices":855,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.15000000596046448,0.0000013426281849429622,-0.14000000059604645],"max":[0.23000305276364658,0.06648874796376743,0.12119728341611333]},"sizeMeters":[0.38,0.066,0.261],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:38:54.491Z","updatedAt":"2026-09-12T05:38:54.606Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37539/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TabletCountingTrayPharmacyAndHighStreetChemist(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37539/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37539/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37539/v1/model.glb\" alt=\"Tablet Counting Tray (Pharmacy and High Street Chemist)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37539/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37539/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}