{"data":{"id":"37495","slug":"pharmacy-and-high-street-chemist-shopfront-door-bay-33d24893","title":"Shopfront Door Bay (Pharmacy and High Street Chemist)","summary":"A 2 m shopfront entrance bay: a full height glazed door on a steel frame with a pull handle and a plum push rail, beside a fixed side light, in the same 2 m module as every other bay.","description":"A 2 m shopfront entrance bay: a full height glazed door on a steel frame with a pull handle and a plum push rail, beside a fixed side light, in the same 2 m module as every other bay. Overall 2.00 by 2.70 by 0.14 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. No readable text, symbol or brand appears anywhere on this model. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pharmacy-and-high-street-chemist-shopfront-door-bay-33d24893","cdnUrl":"https://cdn.3dassets.dev/assets/37495/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pharmacy-and-high-street-chemist-shopfront-door-bay-33d24893","thumbnailUrl":"https://cdn.3dassets.dev/assets/37495/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37495/v1/poster.webp","blurhash":"UAB|KZD%00?b_4ay9FWBj?t7WCRP?a-pD*9F","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":14360,"triangles":228,"vertices":499,"meshes":8,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.0011999607086182,0,-0.06502131767900447],"max":[1.0011999607086182,2.6999673547316037,0.08004913343121814]},"sizeMeters":[2.002,2.7,0.145],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:38:31.433Z","updatedAt":"2026-09-12T05:38:31.541Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37495/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShopfrontDoorBayPharmacyAndHighStreetChemist(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37495/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37495/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37495/v1/model.glb\" alt=\"Shopfront Door Bay (Pharmacy and High Street Chemist)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37495/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37495/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}