{"data":{"id":"28147","slug":"pets-and-companions-hd-maine-coon-8a2ad7aa","title":"Maine Coon (Pets and Companions HD)","summary":"Maine coon with a heavy neck ruff, tufted ears, a long body and a full plumed tail.","description":"Maine coon with a heavy neck ruff, tufted ears, a long body and a full plumed tail. Overall 0.176 x 0.616 x 0.626 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. Posed standing alert. Static posed study: the animal is modelled in this pose and carries no rig, skinning or animation. Static geometry; no rig or animation. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pets-and-companions-hd-maine-coon-8a2ad7aa","cdnUrl":"https://cdn.3dassets.dev/assets/28147/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pets-and-companions-hd-maine-coon-8a2ad7aa","thumbnailUrl":"https://cdn.3dassets.dev/assets/28147/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28147/v1/poster.webp","blurhash":"U37m.[N?01-poz9bnh~T02IV^P%L-V$*M}NH","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":311300,"triangles":15854,"vertices":10085,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-0.08798626556760147,-0.00000402820948175453,-0.3131634593009949],"max":[0.08798626556760147,0.6162306417310577,0.3131638401810894]},"sizeMeters":[0.176,0.616,0.626],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:23:06.572Z","updatedAt":"2026-09-08T02:24:24.367Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28147/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MaineCoonPetsAndCompanionsHD(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28147/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28147/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28147/v1/model.glb\" alt=\"Maine Coon (Pets and Companions HD)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28147/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28147/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}