{"data":{"id":"34570","slug":"pet-shop-and-grooming-salon-gondola-toy-and-accessory--6bd8b0f6","title":"Gondola bay, toys and accessories (Pet Shop and Grooming Salon)","summary":"The same bay and the same ports stocked for the accessory aisle: boxed stock on the base deck, peg rails of leads and collars, and a deck of balls, rings and knotted toys, so a run can mix food and accessories without a transition piece.","description":"The same bay and the same ports stocked for the accessory aisle: boxed stock on the base deck, peg rails of leads and collars, and a deck of balls, rings and knotted toys, so a run can mix food and accessories without a transition piece. Dimensions 1.25 by 1.80 by 0.88 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: gondola-left, gondola-right (type gondola). Every ticket, sign face and label is blank: no shop name, brand or trade dress anywhere in this pack, and no animal geometry. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pet-shop-and-grooming-salon-gondola-toy-and-accessory--6bd8b0f6","cdnUrl":"https://cdn.3dassets.dev/assets/34570/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pet-shop-and-grooming-salon-gondola-toy-and-accessory--6bd8b0f6","thumbnailUrl":"https://cdn.3dassets.dev/assets/34570/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34570/v1/poster.webp","blurhash":"U7Eo}Y~q004V_3xvRPMx00M|_2RP-:xuIUD%","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":492636,"triangles":11624,"vertices":26035,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-0.6249433714248064,0.000004268365362415649,-0.44005980449086174],"max":[0.6249433714248064,1.7999999523162842,0.44005980449086174]},"sizeMeters":[1.25,1.8,0.88],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:25:53.444Z","updatedAt":"2026-09-11T09:25:53.555Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34570/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GondolaBayToysAndAccessoriesPetShopAndGroomingSalon(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34570/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34570/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34570/v1/model.glb\" alt=\"Gondola bay, toys and accessories (Pet Shop and Grooming Salon)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34570/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34570/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}