{"data":{"id":"28945","slug":"party-obstacle-course-party-obstacle-course-timing-con-8a31e836","title":"Timing control console (Party Obstacle Course)","summary":"Timing control console in a padded coral and teal festival family.","description":"Timing control console. Original CC0 AI-generated stylized premium model with rounded padding, seams and visible mounting hardware. Metres, Y up, Z forward; footprint origin at ground level. Static structure; joints do not simulate mechanics. No game logic, collision or physics.","status":"published","url":"https://3dassets.dev/assets/party-obstacle-course-party-obstacle-course-timing-con-8a31e836","cdnUrl":"https://cdn.3dassets.dev/assets/28945/v1/model.glb","downloadUrl":"https://3dassets.dev/download/party-obstacle-course-party-obstacle-course-timing-con-8a31e836","thumbnailUrl":"https://cdn.3dassets.dev/assets/28945/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28945/v1/poster.webp","blurhash":"UG6SsWs;D4W-*JozMdaenOkqX7Z$QmbvXmVY","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"stylized","title":"Stylized"},{"slug":"modern","title":"Modern"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57860,"triangles":3228,"vertices":2536,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.6000000238418579,1.3411045607369942e-9,-0.32495345898251804],"max":[0.6000000238418579,1.6250166565031572,0.32495345898251804]},"sizeMeters":[1.2,1.625,0.65],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:52.989Z","updatedAt":"2026-09-08T03:57:53.096Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28945/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TimingControlConsolePartyObstacleCourse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28945/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28945/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28945/v1/model.glb\" alt=\"Timing control console (Party Obstacle Course)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28945/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28945/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}