{"data":{"id":"34832","slug":"parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33","title":"Wall extractor fan panel (Parcel Depot and Sorting Hall)","summary":"Wall mounted extract fan 1.1 m square: a grey louvred frame with a charcoal guard grille, a blue isolator box on the side and a six blade fan that spins behind the louvres.","description":"Wall mounted extract fan 1.1 m square: a grey louvred frame with a charcoal guard grille, a blue isolator box on the side and a six blade fan that spins behind the louvres. Overall 1.30 by 1.10 by 0.22 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin on its fixing surface. The origin is the centre of the panel's back face, which is the wall surface it is fixed to. The frame, the louvres, the guard and the isolator are static; only the fan spins. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.","status":"published","url":"https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33","cdnUrl":"https://cdn.3dassets.dev/assets/34832/v1/model.glb","downloadUrl":"https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-cbda8b33","thumbnailUrl":"https://cdn.3dassets.dev/assets/34832/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34832/v1/poster.webp","blurhash":"U7CGcBng00Ip~q%gIUDi4T%h%MRObd?HRj4.","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17884,"triangles":244,"vertices":539,"meshes":10,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.5899999737739563,-0.550000011920929,-0.0012091545618971994],"max":[0.7099953951780733,0.550000011920929,0.2199765025353335]},"sizeMeters":[1.3,1.1,0.221],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:16:36.371Z","updatedAt":"2026-09-11T10:16:36.487Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34832/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WallExtractorFanPanelParcelDepotAndSortingHall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34832/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34832/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34832/v1/model.glb\" alt=\"Wall extractor fan panel (Parcel Depot and Sorting Hall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34832/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34832/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}