{"data":{"id":"34810","slug":"parcel-depot-and-sorting-hall-parcel-depot-and-sorting-1dfae3d5","title":"Dock shelter frame (Parcel Depot and Sorting Hall)","summary":"Weather shelter over a loading bay: a grey portal 3.8 m wide and 4.2 m tall standing 0.7 m proud of the wall, with charcoal curtain panels down both jambs and across the head and yellow guide stripes on the reveals.","description":"Weather shelter over a loading bay: a grey portal 3.8 m wide and 4.2 m tall standing 0.7 m proud of the wall, with charcoal curtain panels down both jambs and across the head and yellow guide stripes on the reveals. Overall 3.80 by 4.50 by 0.77 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static frame; the curtains are modelled as solid panels because there is no cloth in this library, so they neither hang nor part when a trailer backs in. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.","status":"published","url":"https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-1dfae3d5","cdnUrl":"https://cdn.3dassets.dev/assets/34810/v1/model.glb","downloadUrl":"https://3dassets.dev/download/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-1dfae3d5","thumbnailUrl":"https://cdn.3dassets.dev/assets/34810/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34810/v1/poster.webp","blurhash":"UCCj2|%M00xu~q-;D$D%M|fkD%M{xux]WBD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8264,"triangles":132,"vertices":308,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.9000747703482161,0,0.00007476438775172456],"max":[1.9000747703482161,4.5,0.769960127029242]},"sizeMeters":[3.8,4.5,0.77],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:16:22.490Z","updatedAt":"2026-09-11T10:16:22.586Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34810/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DockShelterFrameParcelDepotAndSortingHall(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34810/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34810/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34810/v1/model.glb\" alt=\"Dock shelter frame (Parcel Depot and Sorting Hall)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34810/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34810/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}