{"data":{"id":"26835","slug":"paranormal-investigation-house-investigation-van-rear--501da0b6","title":"Investigation Van Rear Open (Haunted House and Ghost Hunting Kit)","summary":"Investigation van with rear doors swung outward for accessing the equipment bay; door pivots remain named.","description":"Investigation van with rear doors swung outward for accessing the equipment bay; door pivots remain named. Dimensions 2.27 × 2.26 × 5.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Named nodes carry rigid node-transform clips open, close, wheel-roll on their own pivots; no skinning, physics or functioning electronics.","status":"published","url":"https://3dassets.dev/assets/paranormal-investigation-house-investigation-van-rear--501da0b6","cdnUrl":"https://cdn.3dassets.dev/assets/26835/v1/model.glb","downloadUrl":"https://3dassets.dev/download/paranormal-investigation-house-investigation-van-rear--501da0b6","thumbnailUrl":"https://cdn.3dassets.dev/assets/26835/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26835/v1/poster.webp","blurhash":"UHEV+.kC00ae~qD%IUxu00IU%Mxu00-;%Mof","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":286356,"triangles":8604,"vertices":25812,"meshes":26,"materials":8,"textures":0,"animations":["open","close","wheel-roll"],"boundingBox":{"min":[-1.134987944619869,-2.9802322387695312e-8,-2.8979340065615284],"max":[1.134987944619869,2.260082865997757,2.897930145263672]},"sizeMeters":[2.27,2.26,5.796],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:52:56.808Z","updatedAt":"2026-09-07T20:52:56.952Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26835/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function InvestigationVanRearOpenHauntedHouseAndGhostHuntingKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/26835/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26835/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26835/v1/model.glb\" alt=\"Investigation Van Rear Open (Haunted House and Ghost Hunting Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26835/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26835/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}