{"data":{"id":"13427","slug":"ore-processing-and-haulage-plant-reclaim-tunnel-entran-120fdb63","title":"Reclaim tunnel entrance (Ore Processing and Haulage Plant)","summary":"The daylight end of a reclaim tunnel: a reinforced concrete portal with a headwall, soffit and flared wing walls, the stockpile embankment carried over it, and the reclaim conveyor climbing out on braced trestles with a walkway, handrails and a toe board.","description":"The daylight end of a reclaim tunnel: a reinforced concrete portal with a headwall, soffit and flared wing walls, the stockpile embankment carried over it, and the reclaim conveyor climbing out on braced trestles with a walkway, handrails and a toe board. Dimensions 22.00 by 6.72 by 27.34 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Belt ports belt-b at 0.00, 6.20, 15.00. The reclaim belt leaves the portal at 6.2 m, above the 2.4 m module belt line, so the next module is a gallery bridge carried on its own supports. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/ore-processing-and-haulage-plant-reclaim-tunnel-entran-120fdb63","cdnUrl":"https://cdn.3dassets.dev/assets/13427/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ore-processing-and-haulage-plant-reclaim-tunnel-entran-120fdb63","thumbnailUrl":"https://cdn.3dassets.dev/assets/13427/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/13427/v1/poster.webp","blurhash":"U7AABm0M00={-oNGI:xa00^%~qIq9axu%0NF","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102876,"triangles":2044,"vertices":6132,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-11.000774643712,-0.0004239218109938214,-12.296452522277832],"max":[11.000774643712,6.721228232537838,15.041110038757324]},"sizeMeters":[22.002,6.722,27.338],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T15:37:48.921Z","updatedAt":"2026-09-07T15:37:49.066Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/13427/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclaimTunnelEntranceOreProcessingAndHaulagePlant(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/13427/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/13427/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/13427/v1/model.glb\" alt=\"Reclaim tunnel entrance (Ore Processing and Haulage Plant)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13427/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/13427/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}