{"data":{"id":"39280","slug":"orchestra-and-band-instruments-violin-natural-finish-ba80f2ed","title":"Violin, Natural Finish (Orchestra and Band Instruments)","summary":"The same full size violin in a pale natural timber varnish, for a second desk player without a repeated colour.","description":"The same full size violin in a pale natural timber varnish, for a second desk player without a repeated colour. Metre units, +Y up, front toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/orchestra-and-band-instruments-violin-natural-finish-ba80f2ed","cdnUrl":"https://cdn.3dassets.dev/assets/39280/v1/model.glb","downloadUrl":"https://3dassets.dev/download/orchestra-and-band-instruments-violin-natural-finish-ba80f2ed","thumbnailUrl":"https://cdn.3dassets.dev/assets/39280/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39280/v1/poster.webp","blurhash":"U78;A8~W4oDjIXE2WA%1004.^*-;?F^*xbE2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":100196,"triangles":2492,"vertices":5040,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.1039175191772184,0.000022085564017788883,-0.6320599913597107],"max":[0.1039175191772184,0.09479325282319989,0]},"sizeMeters":[0.208,0.095,0.632],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5.5","downloads":6,"publishedAt":"2026-09-23T15:03:55.388Z","updatedAt":"2026-10-02T13:27:13.155Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39280/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ViolinNaturalFinishOrchestraAndBandInstruments(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39280/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39280/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39280/v1/model.glb\" alt=\"Violin, Natural Finish (Orchestra and Band Instruments)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39280/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39280/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}