{"data":{"id":"39315","slug":"orchestra-and-band-instruments-rosin-block-c9c33eb6","title":"Rosin Block in Tray (Orchestra and Band Instruments)","summary":"A block of bow rosin in an open ebony tray: an amber cake with a dusted top, 70 mm long, for the rehearsal corner.","description":"A block of bow rosin in an open ebony tray: an amber cake with a dusted top, 70 mm long, for the rehearsal corner. The cake sits loose in its tray. Metre units, +Y up, front toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/orchestra-and-band-instruments-rosin-block-c9c33eb6","cdnUrl":"https://cdn.3dassets.dev/assets/39315/v1/model.glb","downloadUrl":"https://3dassets.dev/download/orchestra-and-band-instruments-rosin-block-c9c33eb6","thumbnailUrl":"https://cdn.3dassets.dev/assets/39315/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39315/v1/poster.webp","blurhash":"U7A0By%202NH^ixaENIp02Rk}qW:0MNa}rxD","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20812,"triangles":432,"vertices":963,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.03500000014901161,0.0000017092494116639767,-0.025001068254273073],"max":[0.03500000014901161,0.030000671258206865,0.025001068254273073]},"sizeMeters":[0.07,0.03,0.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5.5","downloads":7,"publishedAt":"2026-09-23T15:04:07.092Z","updatedAt":"2026-10-02T13:27:19.264Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39315/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RosinBlockInTrayOrchestraAndBandInstruments(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39315/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39315/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39315/v1/model.glb\" alt=\"Rosin Block in Tray (Orchestra and Band Instruments)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39315/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39315/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}