{"data":{"id":"35061","slug":"opticians-and-eyewear-showroom-slit-lamp-6686d099","title":"Slit Lamp (Opticians and Eyewear Showroom)","summary":"A slit lamp: a sliding base plate with a joystick, the binocular viewing head on its arm facing the operator, the illumination tower on its own swinging arm, and the chin and forehead rest the patient leans into from the front.","description":"A slit lamp: a sliding base plate with a joystick, the binocular viewing head on its arm facing the operator, the illumination tower on its own swinging arm, and the chin and forehead rest the patient leans into from the front. Overall 0.41 by 0.58 by 0.53 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The model rests on y=0 and is meant for a table top at about 0.71 m; the patient leans in from +Z and the operator works from -Z. The joystick, the head arm and the illumination arm are static: each is a free hand positioned joint in a cluster too small for one channel to read, and the power lead is flexible. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/opticians-and-eyewear-showroom-slit-lamp-6686d099","cdnUrl":"https://cdn.3dassets.dev/assets/35061/v1/model.glb","downloadUrl":"https://3dassets.dev/download/opticians-and-eyewear-showroom-slit-lamp-6686d099","thumbnailUrl":"https://cdn.3dassets.dev/assets/35061/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35061/v1/poster.webp","blurhash":"UCA,wexa00IoITWVWCs:00Rj~qt7xuj@%La}","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37504,"triangles":1136,"vertices":1615,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.20000000298023224,-0.00000402180979577893,-0.16999420401631057],"max":[0.2049993104394619,0.5799999884329736,0.35499998927116394]},"sizeMeters":[0.405,0.58,0.525],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:15:37.655Z","updatedAt":"2026-09-11T11:15:37.749Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35061/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SlitLampOpticiansAndEyewearShowroom(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35061/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35061/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35061/v1/model.glb\" alt=\"Slit Lamp (Opticians and Eyewear Showroom)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35061/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35061/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}