{"data":{"id":"35072","slug":"opticians-and-eyewear-showroom-lens-stock-drawer-bank-775b1e35","title":"Lens Stock Drawer Bank (Opticians and Eyewear Showroom)","summary":"A lens stock drawer bank: a white carcass of five teal fronted drawers with steel rails and blank index cards, ported on both sides so a stock wall repeats to any width.","description":"A lens stock drawer bank: a white carcass of five teal fronted drawers with steel rails and blank index cards, ported on both sides so a stock wall repeats to any width. Overall 0.81 by 1.32 by 0.51 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The bank-left and bank-right ports sit on the carcass sides at half height, so banks butt together into a stock wall. Every drawer pulls out a little over its own depth, and every index card is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/opticians-and-eyewear-showroom-lens-stock-drawer-bank-775b1e35","cdnUrl":"https://cdn.3dassets.dev/assets/35072/v1/model.glb","downloadUrl":"https://3dassets.dev/download/opticians-and-eyewear-showroom-lens-stock-drawer-bank-775b1e35","thumbnailUrl":"https://cdn.3dassets.dev/assets/35072/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35072/v1/poster.webp","blurhash":"UFA-^u9]00}YlnozZhRP4n%2%f9[tlbIVrn$","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26068,"triangles":1356,"vertices":1671,"meshes":19,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.4050000011920929,0.000008544139699320774,-0.25498672519891585],"max":[0.4050000011920929,1.3175017667867392,0.25599829418215836]},"sizeMeters":[0.81,1.317,0.511],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:15:44.351Z","updatedAt":"2026-09-11T11:15:44.459Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35072/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LensStockDrawerBankOpticiansAndEyewearShowroom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35072/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35072/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35072/v1/model.glb\" alt=\"Lens Stock Drawer Bank (Opticians and Eyewear Showroom)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35072/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35072/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}