{"data":{"id":"5897","slug":"open-ocean-and-deep-sea-life-sand-ridge-6e3f48d9","title":"sand ridge (Ocean Animals: Whales, Sharks and Fish)","summary":"sand ridge as a static seabed geology prop.","description":"sand ridge as a static seabed geology prop. Natural smooth-shaded untextured materials. Dimensions 2.50 × 0.30 × 2.00 metres. Metres, +Y up, +Z forward, footprint-centred pivot and lowest point at y=0. Swimming studies are intended to be positioned at least 0.8 m above the seabed. Static posed study; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/open-ocean-and-deep-sea-life-sand-ridge-6e3f48d9","cdnUrl":"https://cdn.3dassets.dev/assets/5897/v1/model.glb","downloadUrl":"https://3dassets.dev/download/open-ocean-and-deep-sea-life-sand-ridge-6e3f48d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/5897/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5897/v1/poster.webp","blurhash":"UCC6#{t700oft7t7ayRj00Rj~payIUIUj@xu","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42460,"triangles":864,"vertices":2592,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.25,0.000001531885938266253,-1.000053407391583],"max":[1.25,0.2999984800349907,1.000053407391583]},"sizeMeters":[2.5,0.3,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:11:34.698Z","updatedAt":"2026-09-07T21:20:21.326Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5897/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SandRidgeOceanAnimalsWhalesSharksAndFish(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5897/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5897/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5897/v1/model.glb\" alt=\"sand ridge (Ocean Animals: Whales, Sharks and Fish)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5897/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5897/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}