{"data":{"id":"37057","slug":"offshore-oil-rig-and-platform-fire-monitor-4742ea36","title":"Deck fire monitor (Offshore Oil Rig and Platform)","summary":"A deck fire monitor: a firewater riser on a base plate carrying an oscillating water and foam gun with its nozzle and aiming bar, plus the isolating valve box and the supply line. The gun traverses its arc.","description":"A deck fire monitor: a firewater riser on a base plate carrying an oscillating water and foam gun with its nozzle and aiming bar, plus the isolating valve box and the supply line. The gun traverses its arc. Dimensions 1.00 by 1.58 by 1.05 m (X by Y by Z). Metre units, +Y up, working or access side toward +Z, resting on y=0. Named pivoted nodes: monitor-gun. Every plate, sign face, screen and nameplate is blank: no operator, contractor, equipment maker or real platform appears anywhere in this pack. Rigid node-transform clips: traverse. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/offshore-oil-rig-and-platform-fire-monitor-4742ea36","cdnUrl":"https://cdn.3dassets.dev/assets/37057/v1/model.glb","downloadUrl":"https://3dassets.dev/download/offshore-oil-rig-and-platform-fire-monitor-4742ea36","thumbnailUrl":"https://cdn.3dassets.dev/assets/37057/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37057/v1/poster.webp","blurhash":"U9CFVJ=}0055L~ngX-JC0#jr^4R-~oo#D,t0","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25484,"triangles":532,"vertices":1142,"meshes":4,"materials":3,"textures":0,"animations":["traverse"],"boundingBox":{"min":[-0.4499746595794173,0,-0.5999927705435036],"max":[0.5500097576828135,1.5800000572204589,0.4499746595794173]},"sizeMeters":[1,1.58,1.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:43:48.822Z","updatedAt":"2026-09-12T04:43:48.923Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37057/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DeckFireMonitorOffshoreOilRigAndPlatform(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37057/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37057/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37057/v1/model.glb\" alt=\"Deck fire monitor (Offshore Oil Rig and Platform)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37057/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37057/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}