{"data":{"id":"36893","slug":"nuclear-power-station-and-control-room-spent-fuel-pond-85e480c7","title":"Spent Fuel Pond Corner (Nuclear Power Station and Control Room)","summary":"The pond bay with a second coping kerb and handrail down its side edge, for closing the end of a pond. Its two ports face along each kerb.","description":"The pond bay with a second coping kerb and handrail down its side edge, for closing the end of a pond. Its two ports face along each kerb. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/nuclear-power-station-and-control-room-spent-fuel-pond-85e480c7","cdnUrl":"https://cdn.3dassets.dev/assets/36893/v1/model.glb","downloadUrl":"https://3dassets.dev/download/nuclear-power-station-and-control-room-spent-fuel-pond-85e480c7","thumbnailUrl":"https://cdn.3dassets.dev/assets/36893/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36893/v1/poster.webp","blurhash":"UBCGx+tR00s:R4afShW:00V@t,Rj.mkCv~oM","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54192,"triangles":1272,"vertices":2684,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.000054173334552126695,-2.0070012126031656],"max":[2,1.4740502119894725,2]},"sizeMeters":[4,1.474,4.007],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:40:18.987Z","updatedAt":"2026-09-12T04:40:19.111Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36893/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SpentFuelPondCornerNuclearPowerStationAndControlRoom(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36893/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36893/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36893/v1/model.glb\" alt=\"Spent Fuel Pond Corner (Nuclear Power Station and Control Room)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36893/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36893/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}