{"data":{"id":"36909","slug":"nuclear-power-station-and-control-room-curved-control--594049ca","title":"Curved Control Desk (Nuclear Power Station and Control Room)","summary":"A three bay control desk on a 2.6 m arc, 4.6 m across the ends: each bay a plinth and carcass with a postformed bench top, a raked switch fascia and an upright instrument head carrying dials, lamp tiles and blank tag strips, with two rocking selector levers on the middle bay.","description":"A three bay control desk on a 2.6 m arc, 4.6 m across the ends: each bay a plinth and carcass with a postformed bench top, a raked switch fascia and an upright instrument head carrying dials, lamp tiles and blank tag strips, with two rocking selector levers on the middle bay. Every dial face and tile is abstract, so no plant, system or fault is named. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: lever-a, lever-b. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/nuclear-power-station-and-control-room-curved-control--594049ca","cdnUrl":"https://cdn.3dassets.dev/assets/36909/v1/model.glb","downloadUrl":"https://3dassets.dev/download/nuclear-power-station-and-control-room-curved-control--594049ca","thumbnailUrl":"https://cdn.3dassets.dev/assets/36909/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36909/v1/poster.webp","blurhash":"UABgJDtR00%M~q?bIUIU00xu%MIT4nDj%Mof","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":687064,"triangles":17944,"vertices":36356,"meshes":10,"materials":8,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-2.3394739627838135,-0.00006131387940733202,-0.8729504502230351],"max":[2.3394739627838135,1.839979991596587,0.8730886411908075]},"sizeMeters":[4.679,1.84,1.746],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:40:29.554Z","updatedAt":"2026-09-12T04:40:29.671Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36909/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CurvedControlDeskNuclearPowerStationAndControlRoom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36909/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36909/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36909/v1/model.glb\" alt=\"Curved Control Desk (Nuclear Power Station and Control Room)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36909/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36909/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}