{"data":{"id":"34116","slug":"nightclub-and-dj-booth-bar-counter-corner-ede4b71b","title":"Bar Counter Corner (Nightclub and DJ Booth)","summary":"A square corner piece for the counter run: one 650 mm bay with the same panelled front, foot rail and stone top, ported on its -X end and its -Z end so a bar turns through 90 degrees without a gap.","description":"A square corner piece for the counter run: one 650 mm bay with the same panelled front, foot rail and stone top, ported on its -X end and its -Z end so a bar turns through 90 degrees without a gap. Turn the piece with the placement rotation to pick which way the run turns. Metre units, +Y up, the dance floor side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/nightclub-and-dj-booth-bar-counter-corner-ede4b71b","cdnUrl":"https://cdn.3dassets.dev/assets/34116/v1/model.glb","downloadUrl":"https://3dassets.dev/download/nightclub-and-dj-booth-bar-counter-corner-ede4b71b","thumbnailUrl":"https://cdn.3dassets.dev/assets/34116/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34116/v1/poster.webp","blurhash":"UIEoxr-k009z_4RkDixYNeNHV?$$xuj@Rjj[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32712,"triangles":696,"vertices":1501,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.32499998807907104,0.000011115909717807071,-0.32499998807907104],"max":[0.32499998807907104,1.099994646423114,0.4435213686034361]},"sizeMeters":[0.65,1.1,0.769],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:24:35.179Z","updatedAt":"2026-09-11T06:24:35.398Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34116/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BarCounterCornerNightclubAndDJBooth(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34116/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34116/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34116/v1/model.glb\" alt=\"Bar Counter Corner (Nightclub and DJ Booth)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34116/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34116/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}