{"data":{"id":"172","slug":"neon-dispatch-parcel-yard-barrier","title":"Neon Dispatch: Parcel yard barrier","summary":"Two-metre raised access barrier with a control pedestal, luminous arm and mechanical hinge cover.","description":"Two-metre raised access barrier with a control pedestal, luminous arm and mechanical hinge cover.\n\nPart of Neon Dispatch. Dimensions: 1.98 × 1.19 × 0.52 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.\n\nPart of [Neon Dispatch](/packs/neon-dispatch).","status":"published","url":"https://3dassets.dev/assets/neon-dispatch-parcel-yard-barrier","cdnUrl":"https://cdn.3dassets.dev/assets/172/v1/model.glb","downloadUrl":"https://3dassets.dev/download/neon-dispatch-parcel-yard-barrier","thumbnailUrl":"https://cdn.3dassets.dev/assets/172/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/172/v1/poster.webp","blurhash":"UFAl|tks9t$*~EtSELaf4-$ks;E10cxH-qIo","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"cyberpunk","title":"Cyberpunk"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16608,"triangles":276,"vertices":828,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00001006574370904234,-0.25],"max":[0.9750000238418579,1.190000057220459,0.27000002190470695]},"sizeMeters":[1.975,1.19,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:16:57.619Z","updatedAt":"2026-09-06T03:41:45.274Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/172/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function NeonDispatchParcelYardBarrier(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/172/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/172/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/172/v1/model.glb\" alt=\"Neon Dispatch: Parcel yard barrier\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/172/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/172/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}