{"data":{"id":"33834","slug":"music-recording-studio-and-instruments-l-a0d5573e-starter-scene","title":"Live Room and Control Room (Music Recording Studio and Instruments)","summary":"A working studio built from the pack's own modules: a 9 by 5 m live room on oak floor modules with the kit set up on a patterned rug, guitars on stands beside their amps, a boom microphone over the kit and a vocal microphone with a pop shield inside a three panel isolation...","description":"A working studio built from the pack's own modules: a 9 by 5 m live room on oak floor modules with the kit set up on a patterned rug, guitars on stands beside their amps, a boom microphone over the kit and a vocal microphone with a pop shield inside a three panel isolation booth, an upright piano and a synth along the treated walls, and acoustic panels, amber banded absorbers, corner bass traps and ceiling clouds around it. Through the double glazed control room window, the console with its meter bridge, monitors on stands, a screen desk, the rack cabinet, a wheeled outboard rack, the chair and the two inch tape machine.","status":"published","url":"https://3dassets.dev/assets/music-recording-studio-and-instruments-l-a0d5573e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33834/v1/model.glb","downloadUrl":"https://3dassets.dev/download/music-recording-studio-and-instruments-l-a0d5573e-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/33834/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33834/v1/poster.webp","blurhash":"U6AAK=xt00$*IWM|xZoy00NH~VNG-m-pNIRk","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4136424,"triangles":102352,"vertices":217228,"meshes":210,"materials":12,"textures":0,"animations":[],"boundingBox":{"min":[-4.5,0.000009186097429307247,-4.659073163468653],"max":[4.554478015951985,2.909019985499062,4.84161167936143]},"sizeMeters":[9.054,2.909,9.501],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":1,"publishedAt":"2026-09-11T04:32:43.990Z","updatedAt":"2026-09-11T06:07:46.462Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33834/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LiveRoomAndControlRoomMusicRecordingStudioAndInstruments(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33834/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33834/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33834/v1/model.glb\" alt=\"Live Room and Control Room (Music Recording Studio and Instruments)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33834/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33834/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}