{"data":{"id":"12249","slug":"mountaineering-and-summit-expedition-snow-bollard-078092c9","title":"Snow bollard (Mountaineering and Summit Expedition)","summary":"Horseshoe trench cut in hard snow leaving a load-bearing bollard, with the rope laid in the groove.","description":"The abseil anchor of last resort: a horseshoe trench cut into a snow slope leaving a standing bollard of neve, with the rope laid into the groove and both tails running away downhill.\n\nBounding size 1.30 x 0.64 x 1.30 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.\n\nAll geometry is a single static assembly; no named pivot nodes.\n\nStatic geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/mountaineering-and-summit-expedition-snow-bollard-078092c9","cdnUrl":"https://cdn.3dassets.dev/assets/12249/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mountaineering-and-summit-expedition-snow-bollard-078092c9","thumbnailUrl":"https://cdn.3dassets.dev/assets/12249/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12249/v1/poster.webp","blurhash":"U4IY90_200E2_24nIU%2004nt7IU8_~qtRNF","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":265200,"triangles":5472,"vertices":16416,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.6499999761581421,0.000042389734847769756,-0.6499999761581421],"max":[0.6499999761581421,0.6399453174032137,0.6499999761581421]},"sizeMeters":[1.3,0.64,1.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:08:30.330Z","updatedAt":"2026-09-06T15:08:31.181Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12249/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SnowBollardMountaineeringAndSummitExpedition(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12249/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12249/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12249/v1/model.glb\" alt=\"Snow bollard (Mountaineering and Summit Expedition)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12249/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12249/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}