{"data":{"id":"12272","slug":"mountaineering-and-summit-expedition-bas-71a12041-starter-scene","title":"Base camp on moraine (Mountaineering and Summit Expedition)","summary":"Composed example for Mountaineering and Summit Expedition.","description":"A working base camp laid out on nine moraine tiles: mess and kitchen tents, sleeping domes, the latrine set apart, a stone wind wall, the supply cache, camp power, a flag line and people at work.","status":"published","url":"https://3dassets.dev/assets/mountaineering-and-summit-expedition-bas-71a12041-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/12272/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mountaineering-and-summit-expedition-bas-71a12041-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/12272/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12272/v1/poster.webp","blurhash":"U9C6Jl=f01KNMysBt5S200Ey~ArX%eOCNM$i","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1546560,"triangles":38654,"vertices":78386,"meshes":78,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-6.750179024694813,-0.00006733653248292004,-6.049999952316284],"max":[7.079387956208713,3.165638460377936,6.223051472461318]},"sizeMeters":[13.83,3.166,12.273],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:08:42.241Z","updatedAt":"2026-09-06T15:08:42.400Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12272/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BaseCampOnMoraineMountaineeringAndSummitExpedition(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12272/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12272/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12272/v1/model.glb\" alt=\"Base camp on moraine (Mountaineering and Summit Expedition)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12272/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12272/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}