{"data":{"id":"30316","slug":"mountain-border-checkpoint-mountain-border-checkpoint--d10c9d1d","title":"Rising Arm Barrier (Mountain Border Checkpoint)","summary":"Vehicle boom barrier with enclosed motor pedestal, pivot shaft, counterweight and alternating reflective bands.","description":"Vehicle boom barrier with enclosed motor pedestal, pivot shaft, counterweight and alternating reflective bands. Original unbranded passenger border equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no biometric processing, electrical operation or certified barrier performance.","status":"published","url":"https://3dassets.dev/assets/mountain-border-checkpoint-mountain-border-checkpoint--d10c9d1d","cdnUrl":"https://cdn.3dassets.dev/assets/30316/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mountain-border-checkpoint-mountain-border-checkpoint--d10c9d1d","thumbnailUrl":"https://cdn.3dassets.dev/assets/30316/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30316/v1/poster.webp","blurhash":"U9AAXI.8NM-;~p?bWYWF00xt%19Z004o%KV@","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":119580,"triangles":4368,"vertices":5529,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.33999013308002174,6.705522803684971e-10,-0.22553199398349846],"max":[2.8500001430511475,0.9750000238418579,0.295013486923368]},"sizeMeters":[3.19,0.975,0.521],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:37:00.342Z","updatedAt":"2026-09-08T10:37:00.437Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30316/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RisingArmBarrierMountainBorderCheckpoint(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30316/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30316/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30316/v1/model.glb\" alt=\"Rising Arm Barrier (Mountain Border Checkpoint)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30316/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30316/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}