{"data":{"id":"30337","slug":"mountain-border-checkpoint-mountain-border-checkpoint--a6f66cb8","title":"Fence Corner Post (Mountain Border Checkpoint)","summary":"Braced security fence corner with perpendicular mesh returns and ground anchor.","description":"Braced security fence corner with perpendicular mesh returns and ground anchor. Original unbranded passenger border equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no biometric processing, electrical operation or certified barrier performance.","status":"published","url":"https://3dassets.dev/assets/mountain-border-checkpoint-mountain-border-checkpoint--a6f66cb8","cdnUrl":"https://cdn.3dassets.dev/assets/30337/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mountain-border-checkpoint-mountain-border-checkpoint--a6f66cb8","thumbnailUrl":"https://cdn.3dassets.dev/assets/30337/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30337/v1/poster.webp","blurhash":"U29@ks?v00IAITbb?vs:00M{.8V[00WB_3t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":108376,"triangles":5400,"vertices":4610,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.0324686359742716,2.3841858265427618e-8,-1.0324686359742716],"max":[0.14000000059604645,1.7999999523162842,0.14000000059604645]},"sizeMeters":[1.172,1.8,1.172],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:37:11.057Z","updatedAt":"2026-09-08T10:37:11.157Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30337/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FenceCornerPostMountainBorderCheckpoint(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30337/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30337/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30337/v1/model.glb\" alt=\"Fence Corner Post (Mountain Border Checkpoint)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30337/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30337/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}