{"data":{"id":"30339","slug":"mountain-border-checkpoint-mountain-bord-7a75163e-starter-scene","title":"High pass passenger checkpoint (Mountain Border Checkpoint)","summary":"A connected approach and return road wrap through a supported mountain hairpin beside the covered passenger inspection lane, enclosed passport hall and separated sheltered queue.","description":"A connected approach and return road wrap through a supported mountain hairpin beside the covered passenger inspection lane, enclosed passport hall and separated sheltered queue.","status":"published","url":"https://3dassets.dev/assets/mountain-border-checkpoint-mountain-bord-7a75163e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30339/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mountain-border-checkpoint-mountain-bord-7a75163e-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/30339/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30339/v1/poster.webp","blurhash":"U3AAm*%N00k88{f*kWn,00IU_MM|_MjG-qWA","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2743856,"triangles":121064,"vertices":130761,"meshes":203,"materials":13,"textures":0,"animations":[],"boundingBox":{"min":[-12,0.0004251425065334713,-10.999481185338908],"max":[12,4.765745053591827,10.999481185338908]},"sizeMeters":[24,4.765,21.999],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:37:13.136Z","updatedAt":"2026-09-08T10:37:13.230Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30339/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HighPassPassengerCheckpointMountainBorderCheckpoint(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30339/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30339/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30339/v1/model.glb\" alt=\"High pass passenger checkpoint (Mountain Border Checkpoint)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30339/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30339/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}