{"data":{"id":"35928","slug":"motorway-services-and-truck-park-facade-bay-glazed-12e78322","title":"Amenity facade bay, glazed (Motorway Services and Truck Park)","summary":"A 2 m glazed frontage bay for the amenity building: clad pilasters with accent reveals, a precast plinth, a full height curtain wall pane in a steel frame and a blank illuminated fascia band over it. Couple the bays on their jambs for a frontage of any width.","description":"A 2 m glazed frontage bay for the amenity building: clad pilasters with accent reveals, a precast plinth, a full height curtain wall pane in a steel frame and a blank illuminated fascia band over it. Couple the bays on their jambs for a frontage of any width. Dimensions 2.00 by 3.60 by 0.38 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: bay-left, bay-right (type facade-bay). Every sign, fascia and menu face is blank: no wording, logo, operator, chain or manufacturer livery anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/motorway-services-and-truck-park-facade-bay-glazed-12e78322","cdnUrl":"https://cdn.3dassets.dev/assets/35928/v1/model.glb","downloadUrl":"https://3dassets.dev/download/motorway-services-and-truck-park-facade-bay-glazed-12e78322","thumbnailUrl":"https://cdn.3dassets.dev/assets/35928/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35928/v1/poster.webp","blurhash":"U3B|+=+^00B.HCyD*x8w00t,~WL~B9-;^64T","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40912,"triangles":896,"vertices":1996,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.0001159438419833,0,-0.1799273606014924],"max":[1.0001159438419833,3.5999999046325684,0.20195737267584113]},"sizeMeters":[2,3.6,0.382],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:09:46.231Z","updatedAt":"2026-09-11T19:09:46.342Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35928/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AmenityFacadeBayGlazedMotorwayServicesAndTruckPark(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35928/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35928/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35928/v1/model.glb\" alt=\"Amenity facade bay, glazed (Motorway Services and Truck Park)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35928/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35928/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}