{"data":{"id":"2219","slug":"moonlit-mischief-graveyard-arch-37f5b1dc","title":"Open graveyard arch (Moonlit Mischief: Halloween)","summary":"Open 1.87 m clear entrance between stone pillars beneath a crescent-topped iron arch.","description":"Open 1.87 m clear entrance between stone pillars beneath a crescent-topped iron arch. Original static miniature; metres, +Y up, +Z front, floor origin. Solid colours; no textures, rig or animation.","status":"published","url":"https://3dassets.dev/assets/moonlit-mischief-graveyard-arch-37f5b1dc","cdnUrl":"https://cdn.3dassets.dev/assets/2219/v1/model.glb","downloadUrl":"https://3dassets.dev/download/moonlit-mischief-graveyard-arch-37f5b1dc","thumbnailUrl":"https://cdn.3dassets.dev/assets/2219/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/2219/v1/poster.webp","blurhash":"U48XCG-t00tL00-q-=4n00Dgxs?b%gR%oI%2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":41640,"triangles":800,"vertices":2400,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.2400000095367432,-0.00007096803282546915,-0.1899716192472442],"max":[1.2400000095367432,3.025085106108679,0.1899716192472442]},"sizeMeters":[2.48,3.025,0.38],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T05:00:00.914Z","updatedAt":"2026-09-06T05:00:01.052Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/2219/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpenGraveyardArchMoonlitMischiefHalloween(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/2219/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/2219/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/2219/v1/model.glb\" alt=\"Open graveyard arch (Moonlit Mischief: Halloween)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/2219/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/2219/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}