{"data":{"id":"9452","slug":"modular-survival-base-builder-window-sill-787813c8","title":"Window Sill (Modular Survival Base Builder)","summary":"Window Sill: 1 × 0.12 × 0.3 m nominal survival beam assembly.","description":"Original weathered survival beam. Nominal envelope 1m wide, 0.12m high, 0.3m deep; applied framing, handles or rails can extend beyond this. Construction: form beam; shape sill. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.","status":"published","url":"https://3dassets.dev/assets/modular-survival-base-builder-window-sill-787813c8","cdnUrl":"https://cdn.3dassets.dev/assets/9452/v1/model.glb","downloadUrl":"https://3dassets.dev/download/modular-survival-base-builder-window-sill-787813c8","thumbnailUrl":"https://cdn.3dassets.dev/assets/9452/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/9452/v1/poster.webp","blurhash":"U89j$Ixv4nof_N-=RPIU00x]?bIT009Ex]%M","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7740,"triangles":24,"vertices":72,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.5,0.00001571882051948359,-0.18001342814416943],"max":[0.5,0.12501762622736173,0.18001342814416943]},"sizeMeters":[1,0.125,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 brief and frozen geometry kit; Claude Opus 5 animation pass","downloads":0,"publishedAt":"2026-09-06T14:30:53.437Z","updatedAt":"2026-09-06T14:30:54.260Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/9452/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WindowSillModularSurvivalBaseBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/9452/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/9452/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/9452/v1/model.glb\" alt=\"Window Sill (Modular Survival Base Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/9452/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/9452/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}