{"data":{"id":"11596","slug":"modern-rail-and-metro-network-metro-driving-car-doors--b9b04e8e","title":"Metro driving car with doors open (Modern Rail and Metro Network)","summary":"The metro driving car with every sliding door leaf run fully open into the pockets.","description":"The 17.7 m metro driving car with all eight sliding door leaves run fully open, showing the door pockets and thresholds. The leaves remain named pivot nodes so they can be driven closed. Wheel flanges rest on y=0 so the rail plane sits at y=0.03; place the vehicle at y=0.57 over a track module to stand it on the railhead. Automatic coupler ports sit at each end at y=1.07. Bounding size 3.06 x 4.00 x 17.74 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: door-r1-a, door-r1-b, door-r2-a, door-r2-b, door-r3-a, door-r3-b, door-r4-a, door-r4-b, door-r5-a, door-r5-b and 18 more. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/modern-rail-and-metro-network-metro-driving-car-doors--b9b04e8e","cdnUrl":"https://cdn.3dassets.dev/assets/11596/v2/model.glb","downloadUrl":"https://3dassets.dev/download/modern-rail-and-metro-network-metro-driving-car-doors--b9b04e8e","thumbnailUrl":"https://cdn.3dassets.dev/assets/11596/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11596/v2/poster.webp","blurhash":"U9ATl^RlkCxb_34nR%tQ009Ft7xb4n~q%NWB","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":296300,"triangles":7512,"vertices":22536,"meshes":46,"materials":8,"textures":0,"animations":["wheel-roll"],"boundingBox":{"min":[-1.5299917402624572,2.38418573772492e-9,-8.829999923706055],"max":[1.5299917402624572,4.000276014711191,8.90999984741211]},"sizeMeters":[3.06,4,17.74],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:02.903Z","updatedAt":"2026-09-07T11:58:09.456Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11596/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MetroDrivingCarWithDoorsOpenModernRailAndMetroNetwork(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/11596/v2/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11596/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11596/v2/model.glb\" alt=\"Metro driving car with doors open (Modern Rail and Metro Network)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11596/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11596/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}