{"data":{"id":"33109","slug":"mega-weapon-pack-service-pistol-duty-loadout-7077b9f1","title":"Service Pistol, Duty Loadout (Mega Weapon Pack)","summary":"The service pistol fitted for duty: a miniature reflex sight in the slide cut and a weapon light on the dust cover rail. Premium modern game asset for shooter and survival projects.","description":"The service pistol fitted for duty: a miniature reflex sight in the slide cut and a weapon light on the dust cover rail. Dimensions 0.042 x 0.189 x 0.224 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Named pivots: slide at (0, 0.1197, 0.0006); hammer at (0, 0.0855, -0.0714); magazine at (0, 0.0865, -0.037). Connectors: muzzle muzzle at (0, 0.1209, 0.0986) facing +Z; magazine magazine at (0, 0.0865, -0.037) facing -Y; optic optic-rail at (0, 0.1453, -0.0674) facing +Y; underbarrel underbarrel at (0, 0.0783, 0.0596) facing -Y. Fitted loadout: the attachments are modelled in place on the host sockets, which stay declared so a developer can strip and refit it. The slide, the hammer and the magazine each work on their own pivot. The trigger linkage, the disconnector, the extractor and the recoil spring are modelled as solids but are deliberately static: a rigid node transform cannot drive a linkage, and faking one costs a consumer more than it gives. Rigid node-transform clips slide-open, slide-close, magazine-open, magazine-close, cock drive named nodes on their own pivots. No skinning and no skeleton. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/mega-weapon-pack-service-pistol-duty-loadout-7077b9f1","cdnUrl":"https://cdn.3dassets.dev/assets/33109/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mega-weapon-pack-service-pistol-duty-loadout-7077b9f1","thumbnailUrl":"https://cdn.3dassets.dev/assets/33109/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33109/v1/poster.webp","blurhash":"U24o4nWV4m-;?c4nIA_4ae9Ft7_3_3t7ozt7","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":865544,"triangles":37152,"vertices":39137,"meshes":17,"materials":11,"textures":0,"animations":["slide-open","slide-close","magazine-open","magazine-close","cock"],"boundingBox":{"min":[-0.020997991768296677,0,-0.11208999902009964],"max":[0.020997991768296677,0.189200001847744,0.11208953282878811]},"sizeMeters":[0.042,0.189,0.224],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T16:49:20.795Z","updatedAt":"2026-09-08T16:49:21.279Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33109/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ServicePistolDutyLoadoutMegaWeaponPack(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33109/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33109/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33109/v1/model.glb\" alt=\"Service Pistol, Duty Loadout (Mega Weapon Pack)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33109/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33109/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}