{"data":{"id":"33003","slug":"mega-weapon-pack-rocket-launcher-02bf8ca1","title":"Shoulder Rocket Launcher (Mega Weapon Pack)","summary":"A reloadable shoulder fired rocket launcher: a ribbed tube with a flared blast cone, an optical sight block on the left, front and rear grips, a shoulder pad and a warhead loaded in the muzzle. Premium modern game asset for shooter and survival projects.","description":"A reloadable shoulder fired rocket launcher: a ribbed tube with a flared blast cone, an optical sight block on the left, front and rear grips, a shoulder pad and a warhead loaded in the muzzle. Dimensions 0.170 x 0.231 x 1.200 m (X x Y x Z). Origin under the grip at the footprint centre, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Connectors: muzzle muzzle at (0.015, 0.1605, 0.6) facing +Z; optic optic-rail at (0.015, 0.2119, -0.01) facing +Y. Static launcher: the firing mechanism, the venturi and the safety are modelled and left still, because a rigid node transform cannot drive any of them. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/mega-weapon-pack-rocket-launcher-02bf8ca1","cdnUrl":"https://cdn.3dassets.dev/assets/33003/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mega-weapon-pack-rocket-launcher-02bf8ca1","thumbnailUrl":"https://cdn.3dassets.dev/assets/33003/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33003/v1/poster.webp","blurhash":"U57nURw}9FIn%f9Gae%L00E1.7x]H@~oxtDk","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1269792,"triangles":51880,"vertices":59448,"meshes":8,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-0.08500462249237453,-0.00000679315241119971,-0.6000000238418579],"max":[0.08502167152018551,0.2305187315086879,0.6000000238418579]},"sizeMeters":[0.17,0.231,1.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T16:48:41.438Z","updatedAt":"2026-09-08T16:48:41.539Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33003/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShoulderRocketLauncherMegaWeaponPack(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33003/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33003/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33003/v1/model.glb\" alt=\"Shoulder Rocket Launcher (Mega Weapon Pack)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33003/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33003/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}