{"data":{"id":"33063","slug":"mega-weapon-pack-nailed-bat-24bc5628","title":"Nailed Bat (Mega Weapon Pack)","summary":"An improvised nailed bat: a wooden bat with nine long nails driven through the barrel, each with its head proud of the wood. Premium modern game asset for shooter and survival projects.","description":"An improvised nailed bat: a wooden bat with nine long nails driven through the barrel, each with its head proud of the wood. Dimensions 0.113 x 0.064 x 0.865 m (X x Y x Z). Origin at the footprint centre with the shaft lying along Z on y = 0, head toward +Z; metre units, +Y up, muzzle and point toward +Z. Static weapon: there is no moving part to rig. A folding lock, a lanyard or a sheath would be a linkage or a separate object rather than a rigid node transform, so neither is faked here. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/mega-weapon-pack-nailed-bat-24bc5628","cdnUrl":"https://cdn.3dassets.dev/assets/33063/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mega-weapon-pack-nailed-bat-24bc5628","thumbnailUrl":"https://cdn.3dassets.dev/assets/33063/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33063/v1/poster.webp","blurhash":"U57A#g%IE2VtogE2Rls:00E3?FxuV?~B%JIp","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":295804,"triangles":12778,"vertices":13462,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.05626828483578927,0.000006838664915007064,-0.43253281712532043],"max":[0.056282838368290684,0.06399316437492188,0.43253281712532043]},"sizeMeters":[0.113,0.064,0.865],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T16:49:02.955Z","updatedAt":"2026-09-08T16:49:03.087Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33063/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function NailedBatMegaWeaponPack(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33063/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33063/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33063/v1/model.glb\" alt=\"Nailed Bat (Mega Weapon Pack)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33063/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33063/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}