{"data":{"id":"33113","slug":"mega-weapon-pack-armoury-room-ef2704a1-starter-scene","title":"Armoury room (Mega Weapon Pack)","summary":"A six by four metre concrete armoury stocked the way a real one is, walled on three sides under lit battens with the front left open so the room can be seen into. A display rack fills the back wall with a suppressed carbine on a fore grip, a second carbine wearing a reflex...","description":"A six by four metre concrete armoury stocked the way a real one is, walled on three sides under lit battens with the front left open so the room can be seen into. A display rack fills the back wall with a suppressed carbine on a fore grip, a second carbine wearing a reflex sight and an angled grip, and a scoped rifle with a spare magazine on it; beside it a pegboard carries three suppressed handguns. A blade rack of four knives, a machete and a tomahawk fills the left wall, with a stocked shelf unit under it. A gunsmith bench along the right holds the cleaning roll, an ammunition can and a crate with two transport cases stacked beneath. Two more four bay shelf units stand against the back wall, every shelf holding an ammunition can or a crate, and crates and cans are stacked across the floor between them, leaving a path from the door to the bench. Every fitting in the room is on a weapon, mated on a declared socket, so the assembly a developer would do is proved here rather than implied.","status":"published","url":"https://3dassets.dev/assets/mega-weapon-pack-armoury-room-ef2704a1-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33113/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mega-weapon-pack-armoury-room-ef2704a1-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/33113/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33113/v1/poster.webp","blurhash":"U3E{hC?H00kW?a_4-pD%00o}M_xuxHsk9G9F","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10342832,"triangles":489250,"vertices":532689,"meshes":184,"materials":16,"textures":0,"animations":[],"boundingBox":{"min":[-3.1469829113501,-0.00004271928939625358,-2.146994660879889],"max":[3.1469829113501,2.6040000915527344,2.020059778863002]},"sizeMeters":[6.294,2.604,4.167],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":3,"publishedAt":"2026-09-08T16:49:28.371Z","updatedAt":"2026-09-09T07:47:41.609Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33113/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ArmouryRoomMegaWeaponPack(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33113/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33113/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33113/v1/model.glb\" alt=\"Armoury room (Mega Weapon Pack)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33113/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33113/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}