{"data":{"id":"31434","slug":"medieval-watermill-and-granary-vibrating-feed-shoe-a06346f8","title":"Vibrating Feed Shoe (Medieval Watermill and Granary)","summary":"Open feed shoe with raised sides, rear stop and suspension cords; discharge end remains open toward runner eye.","description":"Open feed shoe with raised sides, rear stop and suspension cords; discharge end remains open toward runner eye. Dimensions 0.23 × 0.36 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original medieval-inspired millwork. Static scenery with fitted parts; no milling simulation or engineering certification. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-watermill-and-granary-vibrating-feed-shoe-a06346f8","cdnUrl":"https://cdn.3dassets.dev/assets/31434/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-watermill-and-granary-vibrating-feed-shoe-a06346f8","thumbnailUrl":"https://cdn.3dassets.dev/assets/31434/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/31434/v1/poster.webp","blurhash":"U4CPIdNq00_L0;039G~C02^j--56|:_0^%Ed","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25780,"triangles":1328,"vertices":984,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.11500595282307004,0.000006711837010585364,-0.20000000298023224],"max":[0.11500595282307004,0.36000001430511475,0.20000000298023224]},"sizeMeters":[0.23,0.36,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:46:57.309Z","updatedAt":"2026-09-08T10:46:57.421Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/31434/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VibratingFeedShoeMedievalWatermillAndGranary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31434/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/31434/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/31434/v1/model.glb\" alt=\"Vibrating Feed Shoe (Medieval Watermill and Granary)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31434/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/31434/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}