{"data":{"id":"37211","slug":"medieval-tournament-and-jousting-ground-shield-rack-em-75a89c26","title":"Shield Rack Empty (Medieval Tournament and Jousting Ground)","summary":"The same standing rack with no shields on it, for a ground being set up or struck.","description":"The shield rack with its rail clear, for a tournament ground before the shields are hung or after they come down. Dimensions 2.40 × 1.35 × 0.70 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data. Functional variant of shield-rack.","status":"published","url":"https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-shield-rack-em-75a89c26","cdnUrl":"https://cdn.3dassets.dev/assets/37211/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-tournament-and-jousting-ground-shield-rack-em-75a89c26","thumbnailUrl":"https://cdn.3dassets.dev/assets/37211/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37211/v1/poster.webp","blurhash":"UCEeiAxaIq-o^*~BE29u03oyxZ9a9aof?Fsl","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5664,"triangles":84,"vertices":196,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.2000000476837158,-0.0000272992965733021,-0.349998487982216],"max":[1.2000000476837158,1.3500273231384312,0.349998487982216]},"sizeMeters":[2.4,1.35,0.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:48:47.647Z","updatedAt":"2026-09-12T04:48:48.121Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37211/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShieldRackEmptyMedievalTournamentAndJoustingGround(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37211/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37211/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37211/v1/model.glb\" alt=\"Shield Rack Empty (Medieval Tournament and Jousting Ground)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37211/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37211/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}