{"data":{"id":"37232","slug":"medieval-tournament-and-jousting-ground-pavilion-tent--1b262451","title":"Pavilion Tent Large (Medieval Tournament and Jousting Ground)","summary":"Five metre round pavilion with the door flaps rolled open, a centre pole, six guy ropes and a plain finial pennant.","description":"A 5 m round canvas pavilion 2.1 m to the eaves and 3.8 m to the finial, with a two panel doorway standing open, the flaps rolled and tied on their posts, six guy ropes to driven pegs and a plain pennant at the peak. Open and empty inside, so a bench and an armour stand placed in it read from the ground. Dimensions 6.79 × 4.46 × 7.28 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data. The canvas, the rolled flaps, the guy ropes and the pennant are static: flexible material needs a joint per element or a shader, and this library animates rigid nodes only.","status":"published","url":"https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-pavilion-tent--1b262451","cdnUrl":"https://cdn.3dassets.dev/assets/37232/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-tournament-and-jousting-ground-pavilion-tent--1b262451","thumbnailUrl":"https://cdn.3dassets.dev/assets/37232/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37232/v1/poster.webp","blurhash":"UGC%1}t700RjD%j[%Ma#00Rj~qof-;WBRit6","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42652,"triangles":864,"vertices":2018,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-3.3946749514778474,-0.00011990956363394645,-3.6394762992858887],"max":[3.3946749514778474,4.460000038146973,3.6394762992858887]},"sizeMeters":[6.789,4.46,7.279],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:48:57.713Z","updatedAt":"2026-09-12T04:48:57.830Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37232/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PavilionTentLargeMedievalTournamentAndJoustingGround(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37232/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37232/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37232/v1/model.glb\" alt=\"Pavilion Tent Large (Medieval Tournament and Jousting Ground)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37232/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37232/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}