{"data":{"id":"28891","slug":"medieval-siege-and-castle-defence-fascine-bundle-6f6823b9","title":"Fascine Bundle Stack (Medieval Siege and Castle Defence)","summary":"Six lashed brushwood fascines stacked in a cradle, the ditch filling and revetting a siege runs on.","description":"Brushwood cut, bound and stacked: six fascines two metres long, each lashed in three places, in a low timber cradle with two loose bundles and a coil of withy beside them. What a besieger fills a ditch and revets a battery with. Dimensions 4.44 × 1.01 × 1.78 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-siege-and-castle-defence-fascine-bundle-6f6823b9","cdnUrl":"https://cdn.3dassets.dev/assets/28891/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-siege-and-castle-defence-fascine-bundle-6f6823b9","thumbnailUrl":"https://cdn.3dassets.dev/assets/28891/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28891/v1/poster.webp","blurhash":"U8C$+J-n01NuNI^*s-D*00E3~Us,w]01Ne?a","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":66372,"triangles":1332,"vertices":3996,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.7899999618530273,0.000006547550309932149,-0.8925877646147018],"max":[2.6500000953674316,1.009993442912947,0.8841977850538143]},"sizeMeters":[4.44,1.01,1.777],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:39.922Z","updatedAt":"2026-09-08T03:57:40.020Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28891/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FascineBundleStackMedievalSiegeAndCastleDefence(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28891/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28891/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28891/v1/model.glb\" alt=\"Fascine Bundle Stack (Medieval Siege and Castle Defence)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28891/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28891/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}